Bungie Explains Why DESTINY 2 Won't Be Run on 60fps on Consoles, Even Though It Can

In Issue 31 of the EDGE Magazine, Executive Producer Mark Noseworthy from Bungie finally opened up about Destiny 2's ability to run 60fps on consoles. Even though we'd been led to believe before that this was only possible on PC, Noseworthy now reveals that it can actually happen on consoles too, but Bungie will not be taking that step. Here's why:

It’s about the simulation of the Destiny world. Thirty AI at once, large open spaces, six players, sometimes with vehicles, and dropships coming in; that’s where we’re using the CPU.
Could we make a Destiny game that ran at 60 fps? Yes, but the space would be smaller, it would be less cooperative, and there’d be fewer monsters to shoot. That’s not the game we want to make.
First and foremost, we’re trying to make an incredible action game. We don’t feel we’ve been held back by the choices we’ve made about world simulation versus frame rate; in fact, we think we’re offering a player experience you can’t have elsewhere because of the choices we’re making.
But if frame rate is something that’s really important to you, there is a platform now where you can spend as much money as you want, to go as fast as you want.

So basically they are saying that they can improve the framerate on consoles, but at a cost to game quality in terms of how much less we will actually get out of it. It is an interesting dilemma. In my personal opinion, I'd rather have a slower framerate if it meant I got more from the game. If the current consoles are not good enough to push it, leave it. We may end up with so many glitches as well, and I'd rather just enjoy the game.

What do you think? Would you prefer 60fps over a large environment? Let us know.

Destiny 2's PC beta begins on August 28 for people who pre-order, and will be open the next day to try out. Here is an Open Beta trailer for 4k/60fps.

 

Source: GameSpot; WCCFTECH

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