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Creator Spotlight: Game Maker's Toolkit and PREY

Video games and the developers who make them are only one side of the industry. On the other side is the vibrant community of players who engage with the games and the creators who stream, explore, and analyze the never-ending stream of content.

For example, The Legend of Zelda: Breath of the Wild is an impressive game that will remain one of the most beloved Nintendo exclusives ever. But just as impressive as the game is the loyal community of players that continue to discover new possibilities in the game, even three years after release.

That passion and energy are what gaming is all about.

And figuring out what makes one game amazing and another mediocre can help to unlock what resonates with players and what falls flat. Examining what makes a game great is important, and Game Maker’s Toolkit on YouTube is one of the most interesting channels to watch popular game mechanics be deconstructed and analyzed. Mark does a great job of identifying elements that greatly influence the allure of certain video games.

His latest video explores the fantastic Prey—which does not get enough credit for its innovative gameplay—and in particular, the GLOO Cannon, scientifically known as the Gelifoam Lattice Organism Obstructor.

The in-depth look examines the concept of adding to the environment of a game versus deleting from the environment. And Mark details how the GLOO Cannon masterfully exceeds its initial relevance as a useful combat tool and ascends to a singular level of multi-purpose, game-breaking wonder.

It’s an astute observation in a game that is worthy of greater consideration from players. Arkane Studios has demonstrated a remarkable aptitude for level design and player movement, and Game Maker’s Toolkit rightly praises what works in Prey.

For a look at other games, check out Mark’s channel.

And for the latest in gaming news, stay tuned to GameTyrant.