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Everything You Need to Know for CIVILIZATION VI: RISE AND FALL (Part 2)

A few weeks ago, I caught you up to speed with everything we knew about the upcoming expansion for Civilization VI. The expansion is titled Civilization VI: Rise and Fall and since the last post there has been a lot of additional information for us to go over including two new civilizations, so let’s get started.

Wonders

There are new World Wonders for the game including Amundsen-Scott Research Station, Casa de Contratación, St. Basil’s Cathedral, Statue of Liberty, Taj Mahal, Temple of Artemis, Matterhorn, Eye of the Sahara, and Kilwa Kisiwani.

Amundsen-Scott Research Station

This Wonder will give you a bonus to your Science and Production in all cities, extra Great Scientist points per turn, and extra yields in the city it’s built in for Snow Hill tiles. Time to build in the Arctic I guess.

Casa de Contratación

This is an important Wonder if you’re using Governors. It grants Governor Promotions, Great Merchant Points per turn, and extra Production, Faith, and Gold to any of your cities that have a Governor!

St. Basil’s Cathedral

The city this Wonder is built in will double its religious tourism, gain additional food, production, and culture on tundra tiles, plus the Cathedral has additional Relic Slots for even more Tourism output.

Statue of Liberty

Lady Liberty will provide you with bonus settlers for quick expansion. She’ll also provide bonus Loyalty to nearby cities to keep them from rebelling against you.

Taj Mahal

This beautiful piece of art will give you a bonus to your Era Score for each Historic Moment you earn during the rest of the game. That gives you a huge chance to get Golden Ages, and an even bigger shot of getting a Heroic Age if you slip into a Dark Age.

Kilwa Kisiwani

This one is for all you City State lovers out there. You will gain bonus envoys to City States and a boost to what City States give you while you are their Suzerain.

In addition to World Wonders, we have been told there will be new Natural Wonders as well.

Units

Supply Convoy

Modern Era support unit. It grants +1 Movement to adjacent units. As an upgrade from the Medic, it has an additional +2 movement to get to the action quicker.

Pike & Shot

Renaisssance Era anti-cavalry unit. It has strong Melee Strength and upgrades from the Pikeman.

Drone

Atomic Era support unit. It grants additional range to your bombarding units and upgrades from the Observation Balloon. The drone has +1 movement over its predecessor.

Civilizations

Scotland – Robert the Bruce

The Scots will have the Scottish Enlightenment ability which boosts your Science and Production yields in cities that are happy. Campuses and Industrial Zones will also provide more Great Scientist and Great Engineer points. For their unique improvement, we get to hit some balls at the Golf Course. This improvement boosts your Gold, ups your Culture if it’s next to a City Center and/or Entertainment Districts, and provides an Amenity. The Highlander will fight for freedom as the unique unit of the Scots. It replaces the Ranger recon unit and gains bonuses when fighting on hills or in forests. Robert himself has the ability Bannockburn. With this he can declare a War of Liberation which gives a boost to his units’ movement and a boost to his cities’ production the first few turns.

Georgia – Tamar

The country of Georgia makes their Civilization debut with the ability Strength in Unity. This provides a second bonus when you get a Golden Age. The Tsikh replaces Renaissance Walls as Georgia’s unique building and they are cheaper while providing Faith. Georgia’s unique unit it Khevsureti which is great in hill combat. Not only does it gain a Combat bonus while on hills, it can ignore the movement penalties from the hills as well. Glory of the World, Kingdom, and Faith is Tamar’s ability. This longwinded ability allows Tamar to gain Faith for the first few turns after declaring a Protectorate War. It also gives her additional Envoys for City States of her majority religion.