RESIDENT EVIL 2 REMAKE Will Have Adaptive Difficulty Similar To RESIDENT EVIL 4

The upcoming remake of Resident Evil 2 was unveiled by Capcom during E3 a few weeks ago. So far, fans welcomed the remake with open arms, and the recent gameplay trailer showcased what players can expect on the upcoming game, and to be honest, it looks terrifying. 

Besides the few details revealed at the event and preview trailers, Capcom is still silent about the development of Resident Evil 2 Remake. However, VG24/7 discovered in an interview during E3 that the remake will not have a set difficulty option like the original game. Instead, REmake 2 will implement an adaptive difficulty mechanic, which debuted in Resident Evil 4. 

Talking about the difficulty in REmake 2, producer Yoshiaki Hirabayashi said that:

 “In terms of the standard difficulty, it does adjust based on player performance. I’d like to believe that you were doing really well and so the difficulty ramped up even more. But we have it tuned so that no matter how well you’re doing, there’s always going to be that sense of dread and tension there. Also, we are definitely implementing things that assist the player if they choose to utilize that stuff such as auto game. If a player thinks, ‘Here, I’d rather have an easier time going through this,’ we will have those sorts of options as well.”

So this is another aspect of REmake 2 that sets it apart from the original game. Based on the trailers alone, we know that the remake is implementing an over the shoulder perspective as opposed to the original fixed camera angles of the classic title. So the adaptive difficulty is another way the remake is more similar to more recent RE games. The more times a player dies, the easier the game gets, but Capcom promises that the scare factor will be present all throughout the game.  

No author bio. End of line.