FOR THE KING II Review: Embark On An Epic Adventure

Review key was provided by Curve Games

For the King II, a captivating dice-rolling, turn-based combat adventure crafted by IronOak Games and brought to life by Curve Games. Building on the success of its predecessor, the first For the King game earned high praise within the gaming community. Now, let's explore how the sequel lives up to the hype!

Gameplay and Story

Step into the world of For the King II, where classic strategy meets dice-rolling adventure! When you kick off a new chapter, assemble your dream team of four from a bunch of cool classes. Don't forget to gear them up using the point-buy system, and, seriously, stock up on those healing items—they're a game-changer! My go-to squad, featuring the Stablehand, Scholar, Herbalist, and Blacksmith, brought the perfect mix of speed, support, and strength.

Now, here's the lowdown on the gameplay: everything works on a turn-based system. Whether you're exploring the overworld or getting into combat, it's all about taking turns. Roam the hex-grid overworld, roll for movement, encounter enemies, and dive into combat. You might stumble upon random events with unpredictable outcomes or hit up towns to shop or hire mercenaries.

Speaking of combat, it's your classic turn-based setup. Picture an 8-square grid with two rows—front row for melee, back row for rangers and magic wielders. Placement matters, especially if your front-row hero rocks a shield—they'll protect the back row. In combat, you've got up to two actions per round, like attacking, fleeing, moving, using items, or switching weapons. Spice it up with diverse enemies, from goblins and jelly cubes to bandits and piranha plants, depending on the time of day.

As for the story, it's not a brain teaser, but it's the classic fantasy struggle. There's a power-hungry ruler, and a band of heroes, including you, is on a mission to stop their evil reign. It's a tale as old as RPGs, but hey, sometimes the classics are just what we need!

Graphics and Sound

Alright, let's break down the visuals and audio in this game. Don't expect some mind-blowing 4K extravaganza that'll have people from every corner of the earth rushing to see it. However, the character designs are cute and charming, bringing a delightful touch. The enemies? Well, they're all over the place, and their designs are pretty cool. Keep in mind, though, the game aims to capture that tabletop game vibe, and it nails that feeling spot on.

Now, when it comes to sounds and music, there's nothing super fancy to report. It's not something I despised, but you'll hear a fair amount of the same sounds repeatedly—just like in most turn-based games. If that bugs you, well, you might be new to the turn-based gaming scene. On the bright side, the score is a pleasant classical fantasy style, adding a nice touch to the overall experience. So, while the visuals might not be a jaw-dropping spectacle, the charm is there, and the audio sets the right tone for your tabletop adventure.

Feedback

Let's talk about the game's difficulty because, truth be told, I'm no gaming prodigy who breezes through every game effortlessly. I'd say I'm decent, but this game really throws some challenges my way. And hey, challenges can be good—adds that extra spice to the gaming experience. However, the whole perma-death thing for characters? Yeah, that's where it gets tricky. Sure, it adds a strategic layer, but there were moments when it felt downright impossible. I mean, playing on a higher difficulty where lives are scarce, and attempting a mission with just an herbalist armed with a healing staff? Feels like pushing a boulder uphill.

Granted, I get it. The game wants you to strategize, to plan your moves meticulously. But maybe, just maybe, a bit more of a gradual climb in difficulty would be nice. Instead, it hits you with an immediate challenge, and suddenly, you're scrambling for survival. Every big battle feels like I'm on my last life, which adds a level of intensity, but also a bit of frustration. Maybe a smoother difficulty curve would make the journey feel less like a constant uphill battle.

Let me point out one more thing, something about the lore store. It's cool that you can unlock more options to beef up your team, like new classes and starting items. However, here's the kicker—it doesn't exactly hold your hand and tell you how to unlock them. Like, how am I supposed to know what goals I'm aiming for? Am I just supposed to stumble upon them by chance? It's a bit of a head-scratcher.

On the bright side, the game runs like a dream, and I'm confident it would do the same on any PC. So, while the lore store might leave you guessing, at least the overall performance is top-notch.

Verdict

For the King II brings a fresh spin to turn-based strategy games, though it doesn't exactly break new ground. It's not flawless, but it's not riddled with issues either—more like it falls somewhere in the middle for me. It's not the first game I'd reach for when deciding my gaming time, but when boredom strikes and nothing else catches my interest, it's a solid option. Give it a shot yourself; who knows, you might find it resonates with you in a way it didn't for me!

For the King II is available now for PC via Steam.

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