Players who are not so keen with tips and objective markers will be happy to know that in-game guidance in Shadow of the Tomb Raider is optional and can be toggled off. The game’s developers released details on Shadow of the Tomb Raider’s difficulty and accessibility options.
In the game, the difficulty settings are split into three categories—combat, exploration, and puzzles, together with easy, medium, and hard levels for each category. Players have the freedom to tweak those settings at any point in the game, making the experience highly customizable depending on the player’s preference. Of course, players who are looking for a challenge can play the game in “Deadly Obsession: difficulty.
The exploration difficulty focuses on guiding players from falling on challenging climbs, making base camps pre-lit for Lara to quickly identify, and remove those white markers that are usually found in the environment. The puzzle difficulty, on the other hand, allows players to add or remove visual cues that make objects glow, indicating key items that are relevant to solving puzzles. You can check out the other accessibility options available in Shadow of the Tomb Raider below as details in Square Enix's blog post.
- Optional Y-Axis Inversion
- Toggling On and Off Vibration
- Reducing Camera Shake
- The option to center the camera horizontally so that it is ‘soft locked’ on Lara’s back, requiring the use of only one stick for movement. The other stick can still be used to move the camera if desired.
- The option to tap rather than hold the left trigger to aim down the sights
- The option to hold buttons press prompts rather than repeated tapping
- The option to push the stick directionally for crank control prompts rather than rotate
- Closed Captioning: Display additional or interpretive information such as sound effects, musical cues, and other relevant audio transformation
Shadow of the Tomb Raider is scheduled to release on September 14 for the PlayStation 4, Xbox One, and PC.