The upcoming sandbox space simulator Limit Theory has been officially canceled. The game went into development after a successful Kickstarter campaign. The game’s developer, Josh Parnell revealed that he is exhausted from working on the game for so long and is drained physically, emotionally, and financially.
“Not in my darkest nightmares did I expect this day to ever come, but circumstances have reached a point that even my endless optimism can no longer rectify,” Parnell revealed last Friday. He is now planning to release the game’s source code for people to tinker around with but claims that “it’s not a working game.”
Unfortunately, the game’s development took longer than expected and began leaking money as Parnell resorted to using his personal savings, and explained that “Every year that passes sees me becoming more desperate to make good on the dream with which you all entrusted me, but each such year I grow less and less capable of doing so as my mindset falls further away from that bright, beautiful hope that powered me from the beginning,” Parnell said in Friday’s announcement. “I am not what I once was.”
The cancellation of Limit Theory is a sad ending to what was once a successful Kickstarter campaign. Parnell launched the crowdfunding campaign last November 2012 “to show people exactly how much one can accomplish with a small budget and immense power of procedural generation.” Limit Theory was able to rake in $187,865 which is $50,000 past his Kickstarter goal.