SUPER IMPOSSIBLE ROAD Review: Cheaters Finish First

Nintendo Switch Review Code Provided by Rogue Games

Typically when you come across a racing game, the ability to jump part of a track or take a shortcut through the route is considered a cheating option to take. At the same time, these pathways often require a bit of skill to navigate without consequence. When it comes to Super Impossible Road by Wonderful Lasers and Rogue Games, these pathways are the only correct ones to take!

Gameplay

Starting out your first race, you will be taken to a customization screen where you can design your racing ball however you prefer. There are a few options to choose from and everything, aside from your color choice, will affect your stats. Once you have the stats how you prefer, you can begin your race.

When you go through the campaign mode, you will have to complete levels as they become available on a map. Most of the time it will be one level after the other, but there are times where the map will branch out to give you the option between two different race types to complete in order to continue. These modes range from survival (meaning you don’t respawn), timed race (hit checkpoints to last until a certain number of checkpoints reached), rings (jump through a certain number of rings to complete), and a few different modes.

Of course, the most popular mode in the game is the straightforward racing mode. In the campaign, you will be placed against a handful of AI opponents to race. They will also jump track and take advantage of the cheating mechanic in the game, so be prepared to give it your best - especially once you get towards the later levels in the campaign.

Note that jumping track being a mechanic in the game also means that there is a consequence for failing to use it. If you leave the track and don’t get back to it in a certain amount of time, it will count as a death and respawn you to the last checkpoint barrier you reached. That said, just because you touched back down on the track doesn’t mean you have a new checkpoint either. Make sure you always go through a new barrier line before trying a second jump, unless you are brave enough to just go for it that is.

There is a multiplayer mode to the game as well. It is both local for split-screen and online, so it is a fun way to go against friends. Find out who is the facing racer and who is the biggest cheater in a handful of different game modes - all of which you can practice for through the campaign mode.

Visual and Audio

Both of these aesthetics are very well suited for the game they provide. Graphically, the background and track designs are pretty interesting, and I like that you can design your ball in a number of ways. Musically, the game has a solid soundtrack for racing, but it could also be described as generic racing music. Still a good fit though.

Replayability

As a racing game with randomized track designs that can be altered from simple to insane styles, there is plenty of replayability to the game. As long as you are interested in racing as a little ball on a wild track with cheating as a main aspect of the game, this game will be a good fit.

What Could Be Better

It would be nice to have a count-down timer to better indicate how long I have to get back on the track after jumping off. With this being a main aspect of the gameplay, I don’t see why it wasn’t fully decked out to give players ample opportunity to take advantage of it. The fade-out is helpful, but not concise.

Verdict

Super Impossible Road is a neat racing title that lets cheaters utilize their talents! It’s a well-designed game with a premise so simple, I don’t know why this hasn’t been done before. Plenty of racing titles out there offer the ability to do some of these skips, but having a game that is designed specifically to skip most of the track is pretty great. Definitely a great game for players looking to enjoy a racing game that doesn’t take itself seriously.