A game which has excited me since it's announcement is the action RPG Vampyr from DONTNOD Studios. It promised a deep narrative and extensive character development as you take on the role of a recently turned vampire - Dr. Jonathan Reid. The city of London in 1918 seems to be cured with a plague similar to Spanish Flu and with this backdrop and the main characters personal circumstances, DONTNOD set up one of the most interesting dynamic tensions seen in a game plot.
The vampiric Doctor finds that he must make choices - will he abandon all morality and embrace the monster within or use these abilities to defend the streets of London. These choices come in the form of choosing victims, you need to remain strong to uncover the mystery unfolding around him. Who will you choose to feed on? The Priest, the father of a young child or the killers and thieves who roam the city?
In the third part of the developer diaries regarding this potentially phenomenal game, we are invited to look at the unique crafting of the characters. It's clear that the developers take tremendous effort to make the NPC characters feel truly alive. Part of the goal was to make the player feel as if they were confronting real human beings, which makes interaction and the choices made through that feel real.
DONTNOD have also attempted to craft a true depiction of historical London society, building characters from every economic and social layer. This is to immerse the player in a truly realistic world. Again highlighting the goal of making the player feel that each action they undertake has a significant effect on the world around them.
This is one game which I hope equals if not exceeds expectations which I have after watching the developers discuss their high level concepts.
Vampyr has a confirmed release date of the 5th June 2018 for consoles and PC
Find out more at the developers website