FREEDOM FIGHTERS 16th Anniversary Retro Review: A Blast Of Tactical Fun

This review was originally published on July 6, 2017. It has been expanded and reworked to celebrate the games 16th anniversary!

Freedom Fighters is a game that, I feel, was underappreciated during the sixth generation of video game consoles. Although to be perfectly honest, it is probably a game I would never have gotten around to playing if I had not had a Blockbuster Game Pass in the summer of 2004. Living about 4 minutes away from the local Blockbuster led to my friends and I renting tons of games that summer, sometimes 3 games in a single day! On one of those fateful trips, we picked up Freedom Fighters, which had been released the previous fall, and I am sure glad we did.

FreedomFighters #IOInteractive #RetroReview Join my channel by clicking here! https://bit.ly/2Tpv3Xy Freedom Fighters is a game that I have greatly enjoyed since I first played it back in 2004. The alternate history storyline and awesome squad mechanics have always been my personal highlights!

Story

Freedom Fighters is set in an alternate timeline where Russia was first to build the atomic bomb and used it on Germany to end World War II. In the following years, the spread of communism was unchallenged and the Soviet Union soon had control of the entire Eastern Hemisphere. It is now summer 2003, and plumbers Chris and his brother Troy are heading off to work like any other day when the unexpected happens. A full-blown Soviet Invasion of New York and the United States as a whole has just begun!

Gameplay

Assuming the role of Chris Stone, players are tasked with helping take America back from the control of the Soviet Union. The first two missions send Chris out alone to tackle this fight, but after rescuing resistance leader Isabella Angelina, Chris can recruit squad members to help him in his struggle against the Reds. Leading your squad is the single greatest aspect to Freedom Fighters! A single button press can let you assign squad members to attack a position, defend an area, or fall back to your location. For more precise control, you can assign a single squad member with a light press of the button. Holding the button assigns everyone under your command.  

Squad members move and fight with purpose as you assign them to do their different objectives. When you assign your squad to attack an enemy position, they will use cover as they advance to keep themselves safe from incoming fire. Tell them to defend a position and they will use available turrets to suppress enemy advances. All bets seem to be off if you tell them to fall back though, as they will just come back to your position as fast as they can. As your squad grows, you quickly learn how to use them to clear your way effectively. Squad members have health just like you, so if a squad member goes down you have the option to heal them with a medkit from your inventory. This is an older game so yes, it does rely on medkits!

When you are first able to recruit squad members you have only two slots available. As you progress through the game, you can complete optional objectives such as rescuing prisoners or healing injured NPC’s to gain charisma. After gaining enough charisma to fill a meter, you will gain a new recruitment slot. By the end of the game, if you have completed every optional objective, you can have a squad of 12 by your side. And it can get as hectic as it sounds! Sending all 12 members of your squad after a single target is just really fun. Squad members are recruited during each level by finding them and pressing the action button to recruit them, so make sure to explore the map if you have some empty slots. You never know when that extra gun is going to save your life!

Levels themselves are the second greatest thing about Freedom Fighters. Each chapter of the game includes multiple levels that each have their own objectives to complete. Doing things in one level can also have a certain effect on other levels in the chapter. In chapter one, for example, you need to liberate a police station to rescue Isabella, however a set of Soviet snipers have the approach to the police station locked down and any attempts to advance result in death. Collecting some C4 near the police station allows you to switch over to the post office level, and destroy the gas station the snipers are perched on, which in turn allows you to finally progress to the police station. Later chapters can have between 2-5 separate levels, so make sure to listen and read about what Soviet installations are in each area to better plan your attacks. Trust me, doing things strategically can make some of the game’s later segments much easier! 

Another one of my favorite things about Freedom Fighters is that the story actually feels like it happens over the course of time. Each new chapter introduces you to an altered Chris whose appearance changes as the conflict rages on. Between each chapter, additional story elements unfold from the perspective of a Russian propaganda news broadcaster to great effect. Overall the story is easily one of my favorites and just a fun what-if type of game. There are also a couple of major plot twist moments that I won’t spoil here for those of you who have not happened to play the game yet.

Depending on what platform you get the game on, controls span from good to mind-boggling.  PS2 and Xbox are the worst offenders in terms of controls; nothing makes sense in terms of actual usability. Seriously, why is manual aiming assigned to a thumbstick click that you have to hold down?! Surprisingly, it is the GameCube version that has the best control scheme on consoles, with a proper left shoulder aiming mode. It is even crazier to think about when you remember that the GameCube controller has three fewer inputs than PS2 or Xbox. Seriously what were they thinking?! PC is, of course, a winner in the controls department, with mouse and keyboard input making manual aiming somewhat usable compared to the console versions. Sadly, getting the game to run on modern systems is pretty hit and miss, mostly landing on the miss side.

One last thing I want to touch on is the difficulty levels of the game. Freedom Fighters has a number of different difficulties available to play. Make sure you play the game on normal difficulty or higher; otherwise, the game loses all the team aspect which adds to the overall fun. Playing it on easy my last time through seriously damaged my overall joy for the game, so just don’t do it! Playing on harder difficulties also lets you appreciate Freedom Fighters weapon selection just a bit more as you won’t just be effortlessly mowing down every Soviet with an AK. Let me tell you, landing that perfect Molotov throw to clear out an enemy group is always a great tactic!

Visuals

Freedom Fighters runs on the same engine as IO Interactives other hit gen 6 game, Hitman 2.  This leads to models and terrain being very smooth with relatively flat textures. It honestly looks pretty good in its simplicity, especially today where games that attempted to be ultra-realistic at the time don’t hold up as well today as back then. Your platform of choice can really change the presentation. Playing on PS2 results in the lowest-res textures and everything appearing slightly muddy. GameCube and Xbox, without component cables, have nicer textures but still appear relatively muddy. Playing on a PC or Xbox, with component cables, allows the game to be played in HD. Yes, this game supports up to 720P resolutions on the Xbox! The clear presentation and smoother gameplay looks nice on newer screens compared to the other options available even through an OSSC.

Audio

Where sound is concerned, Freedom Fighters is pretty par for the course. Voice work is done decently, but fake Russian accents can be overdone at times. Weapons and other sound effects are unfortunately underwhelming in their presentation compared to other games of the time. I would honestly write the audio work of Freedom Fighters off as mediocre if it wasn’t for the music; the score by Jesper Kyd is simply epic. Featuring many vocal arrangements, the whole score has you feeling like you are placed in the middle of Soviet-era Russia.

What It Could Have Done Better

Unfortunately, not every aspect of Freedom Fighters is the greatest. Enemy AI is underwhelming considering how great the AI is for your squad. They will often run around out of cover being easy targets or won’t even notice at first if you flanked and killed almost all their reinforcements. Shooting mechanics are also extremely rough, with manual aiming being almost completely useless on consoles for most weapons besides throwables and snipers. A good portion of the time I will just let auto-aim do its thing as I storm a position.

Verdict

Thanks to a lazy summer and a Blockbuster Game Pass, I found a game that I truly love. While it isn’t a perfect game, Freedom Fighters is a fun game and that is far more important. Some mechanics aren’t as good as they could have been, but it really leveraged the ones that were. To this day I still don’t think I have played a game with squad mechanics as good as Freedom Fighters. I always wished that we could have seen an improved sequel to Freedom Fighters come out during the Xbox 360/PS3 days. Sadly, the planned sequel ended up becoming the highly controversial Kane & Lynch, a game I found to be fun in co-op but hardly the great game Freedom Fighters was. With IO Interactive being an independent studio again, maybe the future of this franchise can once again find new life. I will keep that hope alive as the rest of Chris’s tale deserves to be told!