Turnip Boy is always up to no good. The cute little fella can’t help himself and keeps getting roped into a litany of crimes. This time is no different, and after killing a literal God and committing tax evasion, Turnip Boy, along with the Pickled Gang are off to rob a bank. Snoozy Kazoo has released yet another compact adventure that’s hilarious, simple, and pretty engaging.
Gameplay and Story
It certainly helps if you’ve played the first game by Snoozy Kazoo, but you can jump into this one without knowing a whole lot. The premise itself is simple. You and the Pickled Gang want to rob the Botanical Bank, learn about its many mysteries, and get rich. It’s mostly about getting rich, and Turnip Boy can’t complain. I don’t he can even if he wants to.
This is a rogue-lite experience, and you keep coming back to the bank to become richer and unlock more goodies to go deeper into the bank. You’ll shake down innocent vegetables, collect cash by destroying furniture, and shoot guards that get in your way. What I really like about the design of this game is despite the compact nature of the bank, it’s full of things to do, NPCs to meet, and quests to take on.
Nothing feels like filler, and the writing can be genuinely hilarious. The menus are easy to navigate, and it doesn’t take long for you to have a game plan for each run. There’s a starting timer of 3 minutes the moment you start robbing the bank, and after that, the SWAT team shows up, and it can become difficult to get out.
However, given the short nature of the game, it doesn’t take long before you’re pretty OP, and surviving becomes less of a problem, even against bosses. Overall, I do prefer the melee weapons over ranged ones because the controls aren’t the best for aiming, and the default melee weapon does a considerable amount of damage across a pretty wide arc.
I played the entire thing on the Steam Deck, and honestly prefer this as a portable experience.
Graphics and Audio
I thought the first game looked decent, but Turnip Boy Robs A Bank really pushes the pixel art style further. There is way more detail in the characters, their animations, and the environments. I love how you can destroy most things in any scene, and small animations for each action make each activity worthwhile.
I didn’t have any visibility issues, and there are a few neat options in the accessibility section as well. You can change the outline colors of interactive objects, and enemies which is always appreciated. The soundtrack is catchy and suits the lighthearted comedic tone of the adventure, and while there is no voice acting, most of the dialogue is still pretty funny.
Feedback
I don’t have much to say against Turnip Boy Robs A Bank, it achieves what it sets out to do perfectly. It’s a fun little experience that doesn’t outstay its welcome, and there’s enough meaningful content here that complements the rogue-lite loop. I do think there can be a bit too much dialogue at times, which can be a bit of a pain to skip through, especially if you’re focused on something else in the run.
Verdict
Turnip Boy Robs A Bank is a compact, and hilarious rogue-lite adventure that doesn’t outstay its welcome. While it doesn’t take long for the combat to become a bit repetitive, there are enough quests, and goals to take on that keep things fresh. The pixel art is fantastic, and the environments are full of detail to appreciate and smash. Let’s just hope Turnip Boy doesn’t kill someone next.