It's the final day of the GameTyrant Expo and if you haven't been following the event, today is the day to watch! Join in the for Smash 4 finals below today at 2 p.m. EST and get ready for some action!
It's the final day of the GameTyrant Expo and if you haven't been following the event, today is the day to watch! Join in the for Smash 4 finals below today at 2 p.m. EST and get ready for some action!

Editor
I started out as a loyal reader of Geektyrant before emailing Joey one day about the potential of writing for Geektyrant. Now six years later I'm the managing editor of Gametyrant.com and still living the dream and giving my opinion to the geek masses! Geektyrant is my life, and I hope that shows in everything I do!
@G33kyMick // mickjoest@geektyrant.com
I was intrigued upon initially learning of Lou’s Lagoon. An open-world crafting game centered on flying a plane around chains of islands is a promising idea, so I was happy to jump in. However, the actual game is very different and doesn’t at all deliver on this. It’s an alright crafting game, but it can be incredibly tedious and the plane content is sadly very lacking to the point that it may as well not even exist at all.
It seems that every other Metroidvania that comes out takes a large amount of inspiration from Hollow Knight. Fatal Claw clearly follows suit, down to the art style, aspects of its exploration, and the way its health and healing systems work. Once you get past that, though, you’ll find a highly engaging game with a lot of its own identity and surprisingly tight design and storytelling.
I do so love a good pixel art Metroidvania. I was very fond of the first Aggelos (which was sort of an amalgam between Ys and Wonder Boy), so its sequel easily floated to the top of my list once announced. It’s a very different game than its predecessor, as it’s better in some ways, albeit worse in others. I did very much enjoy it overall, but some bizarre design missteps do get in the way.
I was intrigued upon initially learning of Lou’s Lagoon. An open-world crafting game centered on flying a plane around chains of islands is a promising idea, so I was happy to jump in. However, the actual game is very different and doesn’t at all deliver on this. It’s an alright crafting game, but it can be incredibly tedious and the plane content is sadly very lacking to the point that it may as well not even exist at all.
It seems that every other Metroidvania that comes out takes a large amount of inspiration from Hollow Knight. Fatal Claw clearly follows suit, down to the art style, aspects of its exploration, and the way its health and healing systems work. Once you get past that, though, you’ll find a highly engaging game with a lot of its own identity and surprisingly tight design and storytelling.
I do so love a good pixel art Metroidvania. I was very fond of the first Aggelos (which was sort of an amalgam between Ys and Wonder Boy), so its sequel easily floated to the top of my list once announced. It’s a very different game than its predecessor, as it’s better in some ways, albeit worse in others. I did very much enjoy it overall, but some bizarre design missteps do get in the way.