AIR, LAND, AND SEA: CRITTERS AT WAR Review: It Gets Right To The Point With An Easy Clean Up

Review copy of Game was provided by Arcane Wonders

What’s In The Box?

Air, Land, and Sea: Critters At War (ALS:CAW) is a simple card game published by Arcane Wonders, that's perfect for quick play and on-the-go fun. The compact box contains only the deck of cards, some score-keeping coins, and turn order cards, making it incredibly portable. This design makes ALS:CAW ideal for taking anywhere.

As a fan of compact and easy-to-transport board games, I love being able to bring this game along to small, family-owned breweries or restaurants that invite you to linger. The fact that I can easily pack it in a small bag or even just carry it in my hand is a huge plus.

Gameplay & Design

This game features the classic artwork recognizable from other Critters At War games, but in a small, hand-held war-style card game. Interestingly, the designs remind me of Conker in a way.

ALS:CAW is incredibly easy to learn. After reading the rule book, we were able to start playing within five minutes. The game revolves around three "theaters" of war: Air, Land, and Sea (hence the name). The main objective is to score 12 points to win. You earn points by either convincing your opponent to withdraw or by having a higher total at the majority of the theaters.

Players are dealt a random hand of cards and take turns playing them until both have no cards left. The player with the highest value at each theater controls that theater, and controlling more theaters awards six points. This is where strategic withdrawal comes into play.

Initially, I wondered, "Why wouldn't I just play all my cards every time?" Then I realized that the earlier you withdraw, the fewer points your opponent gets. The more cards you have left in your hand, the better. If you play all your cards, your opponent gets six points; with one card left, they get five points; with two cards left, they get four points. So, learning when to hold 'em and when to fold 'em adds an extra layer of strategy to the game.

Feedback

The game progresses quickly, often concluding just as you start to get into it. Given that it's designed for two players, the rapid pace can be an advantage, especially when you're looking to pass the time with a brief, engaging activity. However, this game isn't suited for extended play sessions. Its fast-paced nature makes it ideal for short bursts of entertainment, but if you're seeking a game for a long sit-down session, you might find it lacking in depth and duration. The swift rounds are perfect for those moments when you have limited time and want a quick, enjoyable distraction, but not for an evening dedicated to gaming.

Verdict

Air, Land, and Sea: Critters at War is a game that is perfect for the board game enthusiasts that even like to play on the go. This game is compact enough and is simple enough that it would be no different that bringing a deck of cards with you somewhere. Personally, I love having a card game on hand at all times just in case I need a little extra something to pass the time and I think this game may have just earned it’s spot in my glove box next to Exploding Kittens.

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