It's safe to say a lot of the gaming community had their eyes on Mighty No. 9 for proof one way or another that Kickstarter funding is the right/wrong way to go for game development. After a mix of low to average reviews and some platforms having major performance issues playing the game. I think we have our answer. Nintendo Life reports that creator Keiji Inafune (who has been very vocal on all things leading up to the launch) says "it's better than nothing."
So there's not any additional DLC beyond the Ray DLC. The reality is they put everything into making this game. They didn't try to microtransaction it out, they didn't try to DLC it out for extra money. They put it all in. So, for now, this is what you see and what you get, for the Mighty No. 9 world. But, again, we can hope that if things go well, there'll be sequels. Because I'll tell you what, I'm not getting my 2D side-scrolling fill. And at the end of the day, even if it's not perfect, it's better than nothing. At least, that's my opinion.
So the way I take that is "yeah our game isn't great...but really what else are you gonna play?" Truthfully, if I wasn't already sold on never funding a game prior to development, I'm definitely sold now. Let's leave it to the guys with a lot of money to decide whether or not developers can make a game that we will all buy and be satisfied with.
Readers who funded the game how do you feel about all this?