Oh man, fast forward to April! No Rest For The Wicked is launching into Early Access officially next month. To say we are excited for Moon Studios’ next game could be the understatement of the year. You can check out the whole showcase above.
Here are a few highlights from said showcase:
During "Wicked Inside”, co-hosts and Moon Studios’ founders Thomas Mahler and Gennadiy Korol delved into various aspects of No Rest for the Wicked, shedding light on a number of key elements:
the game’s dark, mature narrative
its hand-crafted world, rich in details, with its inimitable, painterly art style
the ARPG’s precision-based combat, allowing for animation-driven, brutal and tactile fights
the weapons in the game as well as enchantments, rune attacks, and dodging as well as
the game’s soft class system,
the skills needed to tackle the game’s brutal bosses like “Warrick The Torn”
the city of Sacrament, the capital of Isola Sacra, and how players influence its evolution over time
housing, crafting, and the flexible interior design system
an introduction to ALIVE, No Rest for the Wicked’s endgame
and last but not least, the Early Access Roadmap