Hugo Martin, the Game Director or DOOM Eternal, explores the design process behind the demons in the upcoming first-person shooter.
Some of the demonic hordes are new creations, but others return from previous games, including DOOM 2: Hell on Earth. The developer discusses how the team worked to infuse personality into the demons to design memorable foes for the Doom Slayer.
It’s satisfying watching the game director review the exciting enemies that will be featuring in the sequel to the highly-acclaimed 2016 DOOM. The demons are designed with intention, and gamers will be expected to think with tactical efficiency in a game that plays like an onslaught.
The combat in DOOM Eternal promises to maintain the frenetic pace of the last game in the series while increasing the complexity in ways that will reward cerebral and clever play.
What do you guys think? What demon appearing in DOOM Eternal excites you most?