After just two days of Lorwyn Eclipsed reveals, it’s hard not to feel the hype building. This set already feels special, but the reveal of the Commander precons pushes that excitement even further. Wizards of the Coast continues to raise the bar for preconstructed decks, and Lorwyn Eclipsed might be one of the strongest and most creative showings yet.
What are the Lorwyn Eclipsed commander precons?
Lorwyn Eclipsed features two Commander precons, and both are wildly different from anything we’ve seen recently. One is a long-awaited five-color (WUBRG) deck, while the other dives headfirst into Jund (BRG) territory with a mechanic that hasn’t gotten much love in years.
Each deck brings a distinct identity, strong new commanders, and enough internal synergy that they feel powerful straight out of the box. Honestly, I wouldn’t be surprised if both of these sell out quickly.
Dance of the Elements — WUBRG — Elemental Evoke
Dance of the Elements is Lorwyn Eclipsed’s five-color Commander precon, and it revolves around the Evoke mechanic. Evoke allows you to cast creatures for a reduced cost, triggering their enter-the-battlefield abilities before sacrificing them. On its own, that’s already strong value—but this deck takes Evoke to an entirely new level.
Thanks to its commanders, Evoke becomes less of a downside and more of a combo engine, turning temporary effects into lasting board presence.
Full decklist at the bottom of the article.
New cards in Dance of the Elements precon
The face commander, Ashling, the Limitless, is the real star here. With a casting cost of just one red and two generic mana, Ashling comes down early and immediately starts generating value. Whenever you Evoke a creature, Ashling creates token copies of it. You can then pay WUBRG to keep those copies permanently, giving Ashling a true five-color identity and turning Evoke into an engine rather than a drawback.
The backup commander is also a five-color Elemental with first strike, vigilance, and trample. While powerful, it doesn’t synergize with Evoke nearly as well and feels much more at home in the 99 than at the helm.
Encore Elemental Incarnations
These new Elementals showcase just how explosive this deck can be:
Belonging (5W): ETB creates three 1/1 Changeling tokens
Subterfuge (4U): Grants flying and draws cards equal to combat damage
Lamentation (5B): Destroys an opponent’s creature and gains 3 life
Impulsivity (6R): Casts an instant or sorcery from your graveyard for free
Jubilation (5G): Gives your creatures +2/+2 and trample until end of turn — an excellent finisher
When these are Evoked and copied, the value snowballs extremely fast.
Enchantments and Vivid Synergies
Springleaf Parade (XGG) creates X 1/1 colorless Shapeshifter tokens and gives creature tokens the ability to tap for mana of any color. This card alone fixes mana and fuels massive turns.
Cards like Elemental Spectacle and Shimmercreep lean into the Vivid mechanic, with Mass of Mysteries helping ensure you always have access to all five colors. The deck does an impressive job of making WUBRG feel smooth rather than clunky.
Lands and New Creatures
The mana base includes strong new lands like Sodden Verdure, Rain-Slicked Copse, and Abundant Countryside, all helping maintain color consistency while providing utility.
New creatures such as Flamebraider, an excellent mana fixer that taps for any two mana, and Eclipsed Flamekin, which helps smooth out your draws, ensure the deck stays functional even in longer games.
Notable Reprints
Dance of the Elements is stacked with powerful reprints:
Timeless Lotus, which conveniently pays Ashling’s token upkeep cost
Endurance, a nightmare for graveyard decks
Fury, offering immediate removal
Avenger of Zendikar, synergizing with land strategies
Muldrotha, the Gravetide, a terrifying inclusion in the 99
Blight Curse — Jund (BRG) — -1/-1 Counters for benefit
Blight Curse takes a completely different approach, focusing on Blight and -1/-1 counters. After years of +1/+1 counter support, it’s refreshing to see a deck that embraces the darker side of counters and actively rewards you for spreading them across the battlefield.
Full decklist at the bottom of the article.
New Commanders in Blight Curse
Auntie Ool, Cursewretch is a Jund Goblin Warlock with Ward — Blight 2, offering built-in protection while rewarding you whenever -1/-1 counters are placed, no matter whose creatures they’re on. This makes every Blight effect feel doubly effective.
The backup commander, The Reaper, King No More, is a Jund Scarecrow that functions as a -1/-1 counter reanimator engine. Honestly, this card is strong enough to lead the deck on its own.
Interesting New Cards
Blight Curse is packed with clever designs:
Oft-Nabbed Goat encourages opponents to use -1/-1 counters and pairs with The Reaper for repeatable value
Sinister Gnarlbark provides steady card draw and Blight synergy
Dread Tiller supports Scarecrow tribal while ramping and weakening opponents
Village Pillagers withers creatures, creates Treasure, and benefits from Blight
Artifacts like Wickersmith’s Tools convert -1/-1 counters into charge counters, eventually producing Scarecrow tokens, while Ferrafor, Young Yew might be the standout new card—doubling every type of counter on a creature, whether that helps you or devastates your opponents.
Spells and Graveyard Recursion
Eventide’s Shadow resets Blight counters and draws cards, with the flexibility to target Planeswalkers. The life loss is real, but the payoff is massive.
Graveyard-focused cards like Aberrant Return, Grave Venerations, and Puca’s Covenant ensure your threats keep coming back, rewarding aggressive and grindy playstyles alike.
Notable Reprints
Blight Curse doesn’t hold back on reprints either:
Fire Covenant for efficient removal
Necroskitter, which is absolutely perfect in a -1/-1 counter deck
Black Sun’s Zenith for scalable board control
Evolution Sage for proliferate synergies
Flourishing Defenses for token generation
Massacre Girl, Known Killer, giving all creatures wither
Which Lorwyn Eclipsed precon is better?
Typically, one Commander precon clearly outshines the other—but that’s not the case here. Both decks feel thoughtfully designed, powerful, and ready to play without upgrades.
That said, if I had to choose which is stronger for the average player, Blight Curse probably takes the edge. It’s more straightforward to pilot and delivers consistent pressure. Dance of the Elements, while incredibly powerful, leans into combo-heavy gameplay and the Evoke mechanic, which may be more challenging for newer players.
Final Thoughts
Lorwyn Eclipsed’s Commander precons feel like a major step forward. Both decks introduce mechanics and playstyles we rarely see in preconstructed products, and both offer real depth for long-term Commander players. Whether you’re drawn to explosive Elemental combos or grinding value through Blight and recursion, these precons deliver some of the most exciting Commander experiences we’ve seen in a long time.
Want a deeper look at what makes Lorwyn Eclipsed so special? Check out our full Introduction to Lorwyn article to see how this return to the plane sets the stage for everything coming in the set.
Dance of the Elements Decklist:
Creature 36 Cards
| 1 | Ashling, the Limitless 2R |
| 1 | Mass of Mysteries WUBRG |
| 1 | Jubilation 5G |
| 1 | Impulsivity 6R |
| 1 | Lamentation 5B |
| 1 | Belonging 5W |
| 1 | Subterfuge 4U |
| 1 | Endurance GG |
| 1 | Fury 3RR |
| 1 | Avenger of Zendikar 5GG |
| 1 | Cavalier of Thorns 2GGG |
| 1 | Greenwarden of Murasa 4GG |
| 1 | Selvala, Heart of the Wilds 1GG |
| 1 | Titan of Industry 4GGG |
| 1 | Muldrotha, the Gravetide 3UBG |
| 1 | Omnath, Locus of Rage 3RRGG |
| 1 | Yarok, the Desecrated 2UBG |
| 1 | Omnath, Locus of the Roil 1URG |
| 1 | Slithermuse 2UU |
| 1 | Bane of Progress 4GG |
| 1 | Realmwalker 2G |
| 1 | Faeburrow Elder 1WG |
| 1 | Vernal Sovereign 4WG |
| 1 | Horde of Notions WUBRG |
| 1 | Maelstrom Wanderer 5URG |
| 1 | Jegantha, the Wellspring 4RG |
| 1 | Mulldrifter 4U |
| 1 | Shriekmaw 4B |
| 1 | Shimmercreep 4B |
| 1 | Flamebraider R |
| 1 | Incandescent Soulstoke 2R |
| 1 | Eclipsed Flamekin RUR |
| 1 | Foundation Breaker 3G |
| 1 | Risen Reef GU |
| 1 | Smokebraider R |
| 1 | Ingot Chewer 4R |
Sorcery 7 Cards
| 1 | Elemental Spectacle 5G |
| 1 | Haunting Voyage 4BB |
| 1 | Shatter the Sky 2WW |
| 1 | Blasphemous Act 8R |
| 1 | Distant Melody 3U |
| 1 | Kodama's Reach 2G |
| 1 | Cultivate 2G |
Enchantment 7 Cards
| 1 | Springleaf Parade XGG |
| 1 | Hoofprints of the Stag 1W |
| 1 | Descendants' Fury 3R |
| 1 | Cream of the Crop 1G |
| 1 | Garruk's Uprising 2G |
| 1 | Fertile Ground 1G |
| 1 | Abundant Growth G |
Land 40 Cards
| 1 | Rain-Slicked Copse |
| 1 | Sodden Verdure |
| 1 | Abundant Countryside |
| 1 | Primal Beyond |
| 1 | Raging Ravine |
| 1 | Exotic Orchard |
| 1 | Flamekin Village |
| 1 | Secluded Courtyard |
| 1 | Command Tower |
| 1 | Unclaimed Territory |
| 1 | Ancient Ziggurat |
| 1 | Frontier Bivouac |
| 1 | Sandsteppe Citadel |
| 1 | Savage Lands |
| 1 | Opulent Palace |
| 1 | Seaside Citadel |
| 1 | Jungle Shrine |
| 1 | Path of Ancestry |
| 1 | Thriving Grove |
| 1 | Thriving Heath |
| 1 | Thriving Isle |
| 1 | Opal Palace |
| 1 | Thriving Bluff |
| 1 | Thriving Moor |
| 2 | Plains |
| 2 | Island |
| 2 | Swamp |
| 2 | Mountain |
| 8 | Forest |
Artifact 5 Cards
| 1 | Timeless Lotus 5 |
| 1 | Chromatic Lantern 3 |
| 1 | Sol Ring 1 |
| 1 | Arcane Signet 2 |
| 1 | Fellwar Stone 2 |
Kindred 2 Cards
| 1 | Hoofprints of the Stag 1W |
| 1 | Crib Swap 2W |
Instant 5 Cards
| 1 | Kindred Summons 5GG |
| 1 | Return of the Wildspeaker 4G |
| 1 | Path to Exile W |
| 1 | Reality Shift 1U |
| 1 | Crib Swap 2W |
Blight Curse Decklist:
Creature 28 cards
| 1 | Auntie Ool, Cursewretch |
| 1 | The Reaper, King No More |
| 1 | Sinister Gnarlbark |
| 1 | Dread Tiller |
| 1 | Oft-Nabbed Goat |
| 1 | Village Pillagers |
| 1 | Ferrafor, Young Yew |
| 1 | Tree of Perdition |
| 1 | Necroskitter |
| 1 | Ignoble Hierarch |
| 1 | Massacre Girl, Known Killer |
| 1 | Grave Titan |
| 1 | The Scorpion God |
| 1 | Carnifex Demon |
| 1 | Puppeteer Clique |
| 1 | Dusk Urchins |
| 1 | Midnight Banshee |
| 1 | Archfiend of Ifnir |
| 1 | Channeler Initiate |
| 1 | Hapatra, Vizier of Poisons |
| 1 | Glissa Sunslayer |
| 1 | Grim Poppet |
| 1 | Skinrender |
| 1 | Soul Snuffers |
| 1 | Evolution Sage |
| 1 | Devoted Druid |
| 1 | Kulrath Knight |
| 1 | Wickerbough Elder |
Artifact 6 cards
| 1 | Wickersmith's Tools |
| 1 | Chimil, the Inner Sun |
| 1 | Sol Ring |
| 1 | Arcane Signet |
| 1 | Contagion Clasp |
| 1 | Commander's Sphere |
Sorcery 12 cards
| 1 | Eventide's Shadow |
| 1 | Aberrant Return |
| 1 | Black Sun's Zenith |
| 1 | Painful Truths |
| 1 | Persist |
| 1 | Chain Reaction |
| 1 | Burning Curiosity |
| 1 | Hoarder's Greed |
| 1 | Cathartic Reunion |
| 1 | Incremental Blight |
| 1 | Harmonize |
| 1 | Night's Whisper |
Enchantment 7 cards
| 1 | Grave Venerations |
| 1 | Puca's Covenant |
| 1 | Everlasting Torment |
| 1 | Lasting Tarfire |
| 1 | Blowfly Infestation |
| 1 | Flourishing Defenses |
| 1 | Binding the Old Gods |
Land 39 cards
| 1 | Vernal Fen |
| 1 | Festering Thicket |
| 1 | Nesting Grounds |
| 1 | Canyon Slough |
| 1 | Sheltered Thicket |
| 1 | Exotic Orchard |
| 1 | Smoldering Marsh |
| 1 | Cinder Glade |
| 1 | Dragonskull Summit |
| 1 | Rootbound Crag |
| 1 | Woodland Cemetery |
| 1 | Command Tower |
| 1 | Savage Lands |
| 1 | Ifnir Deadlands |
| 1 | Evolving Wilds |
| 1 | Terramorphic Expanse |
| 1 | Path of Ancestry |
| 1 | Riveteers Overlook |
| 1 | Rakdos Carnarium |
| 1 | Gruul Turf |
| 1 | Golgari Rot Farm |
| 8 | Swamp |
| 4 | Mountain |
| 6 | Forest |
Planeswalker 2 cards
| 1 | Vraska, Betrayal's Sting |
| 1 | Liliana, Death Wielder |
Instant 6 cards
| 1 | Assassin's Trophy |
| 1 | Fire Covenant |
| 1 | Infernal Grasp |
| 1 | Putrefy |
| 1 | Terminate |
| 1 | Cathartic Pyre |