Mama loves her some RTS! There’s a specific feeling the genre has been chasing for years, and Ashes of the Singularity II delivers it more often than not: the moment you pull back the camera and realize the thing you’re looking at is genuinely enormous. Hundreds of units grinding against each other across terrain that takes real time to cross, two fronts collapsing at once while you decide which one you can afford to lose. Large-scale RTS fans have been starved for this, and Oxide clearly understood the assignment. The scale isn’t just spectacle either. Battles play out with enough weight that losing an army feels like losing something, and the economic and territorial systems underneath give those losses consequences that ripple outward rather than resetting in five minutes.
When a match clicks, it produces the kind of tense, sprawling stalemate-then-breakthrough arc that almost nothing else in the genre manages right now. I had several sessions where I looked up and an hour had vanished.
That said, this is not a flawless game, and the problems live in the same place as the strengths. Managing armies at this scale gets genuinely unwieldy, with unit grouping and control quirks that have you fighting the interface instead of the enemy at exactly the moments it matters most. Some orders don’t land the way you intended, and when you’re coordinating across a map this large, a misread command can cost you a front. None of it ruins the experience, but it keeps a very good game from being a great one. Either way, RTS fans should scoop this up ASAP!