Quick Review: DRAGON IS DEAD is a Fine Romp


Ooooooooh looky! Another pixely pixel game. Actually, it’s not. Dragon is Dead bursts onto the scene with a stylish vengeance, bringing crisp, fluid animation that feels like a love letter to the 2D hack-and-slash genre. Every movement is a delight to watch—attacks flow with impact, enemies disintegrate in dramatic flurries, and bosses lumber and lunge with weighty menace. The game doesn’t just look great in motion; it feels great too, thanks to tight controls and satisfying combat mechanics that keep players engaged from the first swing to the last. What really hooks you, though, is the addictive Diablo-inspired loot loop. Gear rains down in all shapes and rarities, encouraging you to dive into just-one-more-run territory with reckless abandon.

The thrill of building up your character with unique weapons, armor sets, and synergies is deeply rewarding, and it’s all underscored by a rousing, high-energy soundtrack that perfectly matches the intensity of the action with a few slower numbers that are quite beautiful. The score ramps up the adrenaline during boss fights and provides a solid groove as you mow through hordes of enemies.

That said, Dragon is Dead isn’t without its growing pains. Bugs crop up a little too often, that can disrupt the momentum. And while the core gameplay loop is engaging, the overall content offering feels a bit lean for players hoping to sink dozens of hours into the experience. With more polish and a content roadmap, this could become a standout in the genre—but for now, it’s a visually slick, loot-filled blast with room to grow. You like retro looking games with plenty of loot? You’ll love this.