SKATE STORY is easily one of the most unique and mesmerizing games I’ve ever played. It’s a surreal journey through the underworld where you play as a demon made of glass and pain, tasked with doing two things: skate and devour the moon to earn your freedom. It sounds bizarre—and it absolutely is—but in the best possible way. Beneath all the weirdness lies something strangely beautiful, with a hauntingly atmospheric world and a soundtrack that completely absorbs you into its flow.
Gameplay
Every once in a while, you stumble upon a game you expect nothing from, only for it to completely blow you away. For me, that was SKATE STORY. Published by Devolver Digital—known for their creative highs and occasional odd misses—this game immediately caught me off guard. From the first minute, I was pulled in by its art direction and hypnotic music. The combination of lo-fi beats and moody synths perfectly matches the ethereal glow of the underworld streets, creating a sense of movement and melancholy that’s hard to describe.
The story, while intentionally strange, works in its favor. Sure, it’s silly on paper—a demon trying to eat the moon—but when you’re bombing a glowing hill at breakneck speeds through the abyss, it somehow just fits. You don’t come to SKATE STORY for narrative logic; you come for the experience.
As for the skating itself, it takes a little while to adjust to the controls, but once they click, it feels surprisingly fluid. It’s not quite up there with dedicated skate sims like Skater XL or Session, but it nails the feel of street skating—the rhythm, the flow, and the satisfaction of landing clean lines in impossible spaces.
Expectations
Honestly, I didn’t expect to enjoy SKATE STORY as much as I did. The demo completely blindsided me in the best way. I don’t have many demands for the full release, but one thing feels crucial: the game needs to stay authentic to its vibe. This isn’t meant to be a hardcore skate sim—it’s more of an emotional, sensory trip wrapped in a skating framework.
The boss fight against the moon, for example, was surreal in the most captivating way. That’s what sets SKATE STORY apart—it embraces its absurdity without apology. If the final game continues to build on that tone, balancing otherworldly visuals with smooth, expressive gameplay, it could end up being something truly special.
Verdict
SKATE STORY is less about perfecting tricks and more about immersing yourself in a dreamlike rhythm. It’s weird, beautiful, and oddly meditative—an indie game that dares to feel different. Between its striking art, evocative soundtrack, and its offbeat premise, it has all the makings of a cult classic.
If the full release can keep this energy and continue leaning into its surreal, atmospheric identity, SKATE STORY could easily roll its way into being one of the most memorable experiences of the year.