A New Trailer For DAEMON X MACHINA Highlights Demo Feedback Changes That Will Be In The Final Game!

Back in February the demo version of Daemon X Machina was released and mech fans rejoiced! The demo was a blast to play and it made me even more excited for the games September release date. Not everything about the game was perfect however, and that was one of the main reasons for the demo’s existence. It was released to get player feedback for gameplay mechanics and improvements. Today a new trailer has been released which outlines a ton of new changes that are making it into the game for launch!

See some of the improvements made to DAEMON X MACHINA after receiving feedback from the DAEMON X MACHINA: Prototype Missions Demo! DAEMON X MACHINA is available 9/13! https://bit.ly/2XFj8G4 #NintendoSwitch #DAEMONXMACHINA Subscribe for more Nintendo fun! https://goo.gl/HYYsot Visit Nintendo.com for all the latest!

List of changes from demo feedback

New equipment allows you to lock-on to enemies. When equipped, the camera will track any enemy that has been locked-on to.

Enemy health bars have been added during boss and Arsenal battles.

Equipment can be scavenged from defeated enemies from further away.

You can also now steal equipment while hovering.

Indicators now show which direction enemy fire is coming from.

Motion controls have been added for aiming – you can tune sensitivity, or turn them on or off, in the Options menu.

If you hold the attack button while reloading, your weapon will start firing as soon as the reload is completed.

By default, the R button is used for boosting and the Y button fires auxiliary weapons. You can change the button configurations in the Options menu.

The initial velocity at which you ascend and descend mid-air has been increased.

Attacks now feel more forceful thanks to additional sound effects.

You're no longer forced back into the mission area if you step outside. Now, you'll fail the mission if you leave the mission area for too long or continue past the boundary marker.

Radar visibility increased.

Improved visibility of smaller enemies.

Clearer distinction between enemies and allies.

Font size of text is increased.

Ammo drops from enemies increased.

I am happy with many of these changes and love the effort put into the game so far. I am especially looking forward to the enhanced movement and melee attack speeds which should really help the close range fights feel better to do. Daemon X Machina releases on September 13 exclusively for the Nintendo Switch! Are you planning to pick it up? Share your reasons below!