ASGARDS WRATH II Review: An Adventure I Wish Everybody Would Experience

Review key provided by Oculus Studios

Gameplay and Story

Asgard’s Wrath II comes out of the gate swinging. The developers, Sanzaru Games, were very smart in the making of this game knowing that most people are fairly new to VR because they ask if you need a refresher of part one. I gladly obliged because I hadn’t played the first Asgard’s Wrath and I wanted to know what I was in for, and right away I knew this game was going to be epic. You hop on a giant raven and it flies you through a recap of giant Gods fighting with a narrative recap of the first game.

I never have been too much into Egyptian lore but this game single handedly changed my mind. The lore that this game has feels so deep, I want to read every bit that gets added to the codex. The characters are so interesting too. The first character you get to play as is Abraxas, a complicated mortal who has a distrust for the Gods, yet you are a God that has taken over his body. Along the way you meet companions like Subira. Subira is the first companion you meet and she is also the first time you get access to a mount to quickly transverse the desert.

The game feels so adventurous, once you finish the intro to the game you enter the Great Sand. It’s exactly what it sounds like, a giant desert. With plenty to explore you can find camps, caves, secret chests, and so much more. There is no shortage of what you can do in the Great Sands alone. Follow the main quest, work on side quests, or even do a couple of odd jobs like picking cactus fruits for a reward. The content feels like it never stops.

Story out the window, you can go make your way to the In Between and open a Rift Door. Challenging a Rift Door you fight your way through multiple floors of increasing difficulty gathering supplies and consumables to send back to the mortal plane. The Rift Doors are a sort of, roguelike game mode that gain you items for your main play through.

Graphics and Audio

Like I said above, this game is epic. Quest graphics may have its limits but Asgard’s Wrath pushes those limits. When I stepped out into the Great Sands at night and looked up to see the starry sky my jaw dropped. It was so immersive and it really felt like I was in the desert (minus the dehydration). The landscapes in this game are beautiful. Even the caverns are so carefully put together and have intricate designs that show that the developing team really took their time with every little part.

The voice acting Is also excellent, I hang on every word and I really find myself paying attention to the dialog and wanting to find out more of the story, especially the narration for the cutscenes.

Feedback

Nothing I could say could improve this game, usually I have an idea or two but I’m drawing a blank. Asgard’s Wrath II already has so much content it’s unreal. The only thing I could say I would like to see is maybe a competitive arena, maybe something where you and an opponent are each in their own arena where you take turns building waves to send at each other. Like I said, it wouldn’t really improve anything but it would be cool.

Verdict

Asgard’s Wrath II is a game that I wish everybody could experience. It’s by far the best combat game that I have played on the Quest so far. The boss fights, the combat, the puzzles, the Rift Doors, everything about this game is enjoyable. I think this game would even been pretty fun if it wasn’t a VR game, great job Sanzaru. If you have a VR, get this game and play it, trust me.

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