Dragon’s Dogma 2 Is Launching With Ray-Tracing and DLSS 3 Support

CAPCOM is starting 2024 with the highly requested sequel to one of their most ambitious RPGs, Dragon’s Dogma 2. Today, during CES 2024, NVIDIA shared details of multiple upcoming titles making use of their upscaling technique, DLSS 3, and Dragon’s Dogma 2 is one of those games. 

Recent RE Engine titles like Resident Evil 4 Remake didn’t make use of DLSS and instead used AMD’s upscaling technique FSR, so it’s a welcome surprise to see CAPCOM utilizing the heavily requested feature that players usually had to mod in.

Dragon’s Dogma 2 is also launching with ray-tracing support, and we’re interested to see how well it performs with, and without RT enabled. DLSS 3 should make things easier and will allow RTX GPUs to perform much better across the board with minimal loss in image quality.

I hope this means that future CAPCOM titles will employ DLSS, and maybe previous releases will get added support as well. Even the latest iteration of FSR doesn’t stack up well when compared to the advances NVIDIA continues to make with DLSS, which is why it’s always a bit disappointing when CAPCOM games don’t launch with it.

No author bio. End of line.