In the newest developer update, Jeff Kaplan, the game director for Overwatch, discusses the Experimental card in the game that is scheduled to go live tomorrow.
One of the first available modes to play will be Triple Damage, which will change the role queue system that has been strictly maintained in casual and ranked play on Overwatch. Rather than the traditional 2-2-2 division of tank, damage, and support roles, the Triple Damage mode will feature a 1-3-2 role lock.
The purpose of this experimental mode is to monitor the queue times for Damage players who have the opportunity to fill half of a team’s roles with the new ratio of players. In addition, with only one tank on each team, the experimental mode will also have massive buffs to Roadhog, Zarya, and D.Va. The adjustments are in anticipation of these three heroes being selected as the only tank in a game.
In the video, Kaplan reiterates the experimental nature of these modes and their separation from the main game, in order to prevent any confusion or anxiety over supposed changes to the gameplay. The Experimental card will still allow players to progress in level, though, and games will still count toward any in-game progress like limited-time events and cosmetic rewards.
What do you think? Does the idea of an Experimental card in Overwatch interest you?
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