Soulmask Quick Review: Rumble in the Jungle and Egypt

When Soulmask first landed in Early Access, it was already punching well above its weight in the survival crafting genre. Over its Early Access run, the game attracted more than 800,000 players and earned very positive reviews on Steam, all while the developers worked through continuous updates, incorporating over 1,500 additions based on community feedback. The leap to version 1.0 is not a minor version bump; it's a genuine arrival. The 1.0 release splits the experience into three distinct game modes: a traditional survival mode, a tribe mode that puts civilization-building front and center, and a warrior mode that trims the survival systems down into a more action-RPG-focused experience. What made Soulmask special in Early Access, the deeply satisfying loop of recruiting, managing, and evolving your tribe alongside open-world exploration, hasn't just been preserved, it's been expanded. A new tribe development mechanic now lets tribesmen pass on their talents through a training ground building, and a new onboarding system eases players into Soulmask's many layered systems organically as they encounter them. The result is a game that finally feels as complete and confident as it always promised to be.

The Shifting Sands Egypt DLC is the cherry on top and for the first month of launch, an unexpectedly generous one. As a thank-you to its player base, Qooland Games is making the Shifting Sands DLC free for a limited time at 1.0 launch. The DLC adds a second map described as being as large as the base game, swapping out the Mayan jungles of the original for the dunes and deltas of ancient Egypt, complete with 10 additional ruins and dungeons, six new bosses, and 325 new tribesmen talents. The real showpiece, though, is the airship system.

That said, the 1.0 experience is not without friction. UI bugs and a general lack of polish in the menus and interface persist in ways that feel out of step with an otherwise mature release, Soulmask's ambitions have always outpaced its UI clarity, and 1.0 hasn't fully closed that gap. There is also a reasonable gripe worth acknowledging: launching a paid DLC on the same day as the full 1.0 release carries an uncomfortable optics problem, even with the generous free window softening the blow. It raises the fair question of whether some of that content might have simply been part of the base game's graduation from Early Access. Qooland's goodwill gesture goes a long way toward addressing that concern, but it doesn't entirely erase it. Taken as a whole, though, Soulmask 1.0 with Shifting Sands is a remarkable achievement: a survival game that has genuinely grown up, earned its audience's loyalty, and delivered one of the more complete and ambitious 1.0 launches the genre has seen in years.