Maremanto Pages are one of the key collectibles in Crisol: Theater of Idols. Once collected, they can be read from the title screen and provide extra historical lore and worldbuilding details you won’t uncover through normal gameplay.
If you’re hunting down every page, here’s exactly where to find all three Maremanto Pages hidden throughout the Mermaid District.
How many Maremanto Pages are in the Mermaid District?
There are three total Maremanto Pages in the Mermaid District, with one page hidden inside each of the Mermaid-related buildings.
Where to find the Maremanto Pages in the Mermaid District?
Maremanto #1 location
You’ll find the first page in Al Cuerno Albino.
Head out back until you reach a barn and enter it. Once inside, the entryway will collapse behind you, forcing you to continue forward. Make your way through the barn until part of the roof caves in.
At this point, look to your right for a small hole in the wall and carefully exit the barn. You’ll need to deal with a few puppets outside. After clearing them out, climb up the collapsed roof and look to your right again—you’ll spot a ladder.
Lower the ladder, climb down, then turn around and crawl through the chicken coop. The Maremanto Page is waiting at the other end.
Maremanto #2 location
This page becomes available after solving the second Mermaid and acquiring the T-Bar.
You’ll climb up into a dimly lit building illuminated by a flashlight. After fighting through several waves of puppets, you’ll come across a small hole in the wall—crawl through it.
On the other side, you’ll notice a few options:
A larger hole in the wall (there’s a crow here)
A path leading downward
An open door straight ahead
Ignore the distractions and head straight through the open door into the bathroom. Inside, you’ll see a crack in the wall on the right, but instead look to the left corner of the room, where the Maremanto Page is lying on the floor. It’s easy to overlook if you’re rushing.
Maremanto #3 location
The final page is found after solving the cocktail puzzle and entering Hespina’s hideout.
You’ll arrive in a wine cellar packed with barrels while being chased by some new, unsettling enemies. Make your way through the area until you reach the first metal gate.
Before climbing the ladder at the gate, stop and turn 180 degrees. The Maremanto Page is tucked away among the barrels behind you—extremely easy to miss if you’re focused on escaping the enemies.
Final Thoughts
Tracking down all of the Maremanto Pages in the Mermaid District is a great way to slow down and really appreciate the unsettling worldbuilding of Crisol: Theater of Idols. None of these pages are impossible to find, but a couple are incredibly easy to miss if you’re rushing through combat or trying to escape the district’s more dangerous encounters. Taking a few extra moments to explore each building thoroughly not only rewards you with extra lore, but also adds more texture to an already eerie and fascinating setting.
If you’re aiming for full completion, be sure to check out our Carnival Trickster achievement guide for Crisol: Theater of Idols. It breaks down exactly what you need to do, where to go, and how to avoid missing one of the game’s easier achievements.