During QuakeCon 2018, Bethesda’s Todd Howard revealed that the upcoming game, Fallout 76, will include support for private servers allowing custom mods in the game.
The developer expressed his understanding of the role mods play in making the experience more fun for players and wanted to make sure that Fallout 76 will feature support for it.
“That is definitely something we are doing, we're committed to it. It's not just having a private server, it's being able to mod it." Howard said at QuakeCon. "Once our games come out, that's what our hardcore players play, and they're still playing Skyrim and Fallout 4 too... two of, still, the most popular games in the world, and a lot of people are playing mods. And that is something, given the online nature of it, is going to be very very complicated."
The developer also noted that introducing mods in an online game won’t be an easy one to implement, but assured players that Bethesda will do everything they can to support it. However, Howard was not able to go into details on how extensive mods would be, but it seems that players would need to be part of a private server to do so.
A few days ago, Bethesda also announced that the upcoming B.E.T.A. for Fallout 76 would already include the full game, and any progress made within the test would be carried over to the launch version. However, the B.E.T.A. would not be available for everyone since Bethesda will be selecting players who have pre-ordered the game from participating retailers.
Fallout 76 is scheduled to launch on November 14, 2018, for the PC, PlayStation 4 and Xbox One. PCGamer reported that the PC version of the game would not be available via Steam but can be directly purchased from Bethesda.net.
Source: Windows Central, PCGamer