For some reason, most modern game developers think that chromatic aberration and film grain are something modern games should have. While toggles for said “effects” have become more common, it’s super annoying when Unreal Engine games require an .ini edit to disable these usually undesirable settings. So, until there (if) is a patch released, here’s how to make this gorgeous game much, much better.
“Go here in file explorer:
C:\Users\Username\AppData\
Local\Meteorite\Saved\Config\Windows
> Create engine.ini (Make sure its not a .txt it has to be .ini)
> Add the below
> Make it read only (Right click on the file and go to properties. Read only should be at the end)
—-
[SystemSettings]
; Film grain
r.FilmGrain=0
r.Tonemapper.GrainQuantization=0
; Chromatic aberration
r.SceneColorFringeQuality=0
; Extra cleanup
r.Tonemapper.Quality=0
; Mild Lumen denoising help
r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated=12
r.Lumen.DiffuseIndirect.Temporal.MaxFramesAccumulated=12”