Invincible VS feels like a fighting game that should have been an easy win. The world of Invincible, whether you know it from the comics or the Amazon Prime Video series, is already built around brutal fights, powerful characters, and people getting punched through walls at horrifying speeds. Turning that into a 3v3 arcade-style fighter makes a lot of sense on paper.
Unfortunately, while Invincible VS has some fun ideas and a strong enough foundation, it never fully hits as hard as it should. There are flashes of a better game here, especially when the tag mechanics start flowing and the more interesting characters get room to shine. But too often, the combat feels repetitive, the story feels thin, and the overall package feels like it needed more time before stepping into the arena.
Gameplay and story
The 3v3 format is easily one of the best ideas in Invincible VS. I’ve always enjoyed tag fighters because they add an extra layer to combo building. Being able to extend combos through active tags, swap characters mid-pressure, and create team synergy gives these games a kind of chaos that can feel really satisfying when it works.
The problem is that Invincible VS does not always make the most of that system. A big part of that comes down to the source material. A lot of the characters in Invincible, especially the Viltrumites, mostly share the same core power set: they hit really hard. Characters like Lucan, Anissa, Mark, Omni-Man, and even Allen have differences in their animations and attack patterns, but they still end up feeling a little too similar in practice. At a certain point, there are only so many ways to make “flying punch person” feel unique.
Because of that, the combat can feel dull and repetitive after a while. There are definitely characters who stand out more than others. Battle Beast, Dupli-Kate, Cecil, and a few others feel like they have more interesting combo routes and better tools for building pressure. They are the characters who make the tag system feel more alive. On the other hand, characters like Omni-Man and Invincible often feel more like spam-heavy fighters than deeply satisfying combo characters.
I don’t necessarily expect a 3v3 arcade fighter like this to have the most intricate combat system in the genre, but I do want the combos to feel earned. When you land something big, it should feel like you built toward it. In Invincible VS, it often feels like you can spam specials and still come out on top. That may make the game easier to jump into for casual players, but it also makes the actual fighting feel less rewarding over time.
The story mode is very short, which I actually appreciate. It is short enough to finish in one sitting, and for Invincible fans, it does offer an original concept within the IP. That is a cool idea, and I always like when a licensed game tries to tell a new story instead of simply retelling something fans already know.
That said, the story itself is fairly simple. It feels less like a meaningful narrative and more like an excuse to make every character fight every other character. There is nothing wrong with that in a fighting game, but for a property with as much personality, drama, and shocking character work as Invincible, I expected a little more.
Graphics and design
Visually, Invincible VS does a solid job translating the animated look of the series into 3D. The character designs are recognizable, and most of the roster looks good in motion during actual fights. The game understands the violence and over-the-top energy of Invincible, and there are moments where the attacks feel appropriately brutal.
The issue is more noticeable during cutscenes. Some of the animation feels stiff, awkward, and surprisingly unfinished. There are moments that almost feel like they were put together in a PowerPoint presentation, which is rough when the source material is known for such sharp visual storytelling and explosive action.
The game looks best when it is focused on the fights themselves. When the camera is pulled back, characters are moving, and the screen is filled with attacks, it can look pretty good. But the second it slows down and asks you to pay attention to the cinematic presentation, the cracks start to show.
Feedback
My biggest issue with Invincible VS is that it feels like the priorities were slightly off. I honestly think the game may have been better off skipping the traditional campaign entirely, or at least making it much smaller in scope. Instead, I would have rather seen more focus placed on arcade ladders with individual character stories told through voiced comic-style panels.
That approach would have fit the property better and possibly allowed each character to have more personality without needing awkward 3D cutscenes. It also could have given players more reasons to explore the roster beyond just figuring out who feels strongest.
The launch roster also feels like it could have used a few more non-Viltrumite or less punch-heavy characters. When so many characters have similar power sets, the game starts to feel smaller than it really is. Adding more fighters with strange, creative, or unconventional abilities would have helped the 3v3 format feel more varied.
The planned DLC also does not help the game’s first impression. DLC is normal for fighting games, but when the base game already feels a little thin, announcing extra characters or content can make the launch version feel unfinished. Instead of making me excited for what is coming next, it mostly made me wish more of that content was already included.
Final Verdict
I wanted to like Invincible VS so badly. Fighting games are my second favorite genre behind horror, and Invincible feels like the kind of property that should translate perfectly into a chaotic, bloody, arcade-style fighter. There is fun to be had here, especially if you are a big fan of the series or just want a casual fighter to mess around with.
But for me, it just did not fully click.
The combat is not bad, but it often feels too spam-heavy and repetitive to stay exciting. The story is short and easy to get through, but it does not leave much of an impact. The character designs are solid, but the cutscenes can look rough. There are good pieces here, but they do not come together into the stronger fighting game I was hoping for.
For casual players, Invincible VS may still be a decent time. It is approachable, flashy, and easy to jump into. But if you are looking for a deeper fighter, or even a 3v3 game where every combo feels earned, this one may leave you wanting more. And if you are planning to play casually, maybe stay out of ranked, because this is absolutely the kind of game where one early hit can turn into getting juggled until you barely get to play.
Invincible VS has the heart of a good idea, but right now, it is missing the impact to make it truly stand out.
Invincible VS is available on PC via Steam, Xbox Series X|S, and PlayStation 5.
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