Marathon Season 2 is Live With Free Open Play Week

There are a ton of games out there and I'll be upfront: Marathon's initial playtest wasn't my cup of tea. Something about the loop didn't click, and I walked away thinking Bungie's extraction shooter might not be for me. But Season 2: Nightfall launched today, and after spending time with it, I'm genuinely surprised at how much more I'm enjoying the experience this time around. The headline addition is Night Marsh, a darkness-drenched version of the Dire Marsh map that trades the original's long-range sightlines for a slower, survival-horror experience complete with extremely low visibility, hallucinations caused by a stronger Anomaly presence, terrifying new enemy types lurking in the shadows, and an increased UESC military presence around the Complex.

To survive the dark, Runners now have access to flashlights and Vector Rounds, a new ammo type that creates illuminating pools of light where bullets land, revealing both enemy Runners and combatants. Alongside the new map comes the Sentinel, a brand-new defensive Runner Shell built around area control rather than raw aggression, its Defender System deploys a platform that neutralizes incoming explosives while boosting nearby allies' weapon stability and reload speed, while its Snare Mine and Prey Tracker abilities let it lock down space and hunt targets on radar. Two new weapons round out the arsenal: the KKV 9SD SMG for devastating close-quarters encounters and the D54 Battle Pistol, a precision sidearm designed for 1v1 strafe duels when things get tight.

What really changed my mind so far, though, are the systemic improvements. The Cradle, Marathon's new progression system, completely replaces Season 1's grind approach by letting players convert looted weapons, implants, mods, and gear into Energy, which can then be spent across six stat categories and reallocated at any time with no penalty giving builds a flexibility and sense of purpose that makes every run feel like it matters. Contracts have been reworked to feel less like blockers and more like organic objectives, Priority Contracts are no longer gated behind faction reputation levels, Vault space has been expanded, and faction progression speed has been increased across the board. Duo Queue arrives with rotating daily queues across Perimeter, Dire Marsh, Night Marsh, and Outpost, while Cryo Archive returns on June 11 with all Season 1 progress carrying over.

With Destiny 2 sailing into its final content update on June 9, Marathon is now Bungie's central focus, and Nightfall is the studio's clearest statement yet that it's listening, adapting, and building something worth coming back to. And here's the best part: Bungie is running a free Open Play Week from June 2 through June 9, making the full game available on PlayStation 5 with no PS Plus required, and any progress you make carries into Season 2.

If you bounced off Marathon the first time like I did, Nightfall is worth a second look and at the price of free, there's really no reason not to give it a shot.