Disney Villainous has become one of Ravensburger’s most recognizable and beloved board game series, spawning numerous expansions and spin-offs featuring some of Disney’s most iconic villains. With such a massive franchise, it’s only natural for Ravensburger to experiment with ways to attract new players. Disney Villainous: Unstoppable is that experiment—an approachable standalone designed to introduce a wider audience to the Villainous universe. But does it succeed in making evil feel accessible?
What’s in the Box?
Disney Villainous: Unstoppable is a complete standalone experience, meaning that your stack of existing Villainous expansions won’t be of use here. Everything needed for a full game is included in the box for two to four players.
Inside, you’ll find four villain boards—Hades, Scar, Maleficent, and Ursula—each with their own themed decks and objectives. The box also includes a shared main game board that ties all players together, along with plenty of power tokens to ensure a smooth four-player session without running out. The presentation is clean and colorful, staying true to the Villainous aesthetic fans have come to expect.
Gameplay & Design
Despite the dramatic subtitle, Unstoppable actually tones down the complexity of the original Villainous formula. It’s very much a streamlined version meant to ease newcomers into the series’ core mechanics—balancing resource management, racing to complete a villain-specific objective, and carefully choosing which actions to take each turn.
Each player still has their own personal “realm” board, but this time, all realms are connected through one central hub board. The shared hub is where players gather resources and upgrade their personal realms, and it’s also what gives Unstoppable its sense of unity. I actually like this design choice—it makes setup quick, player turns easy to follow, and hints at the potential for future expansions using this modular format.
However, one major change is the Fate system, and not necessarily for the better. In classic Villainous, the Fate action can really throw off your opponent’s plans; here, it feels watered down. Fate cards rarely disrupt much of anything, and they can often be removed before they even become a problem. The tension and strategic spite that make Villainous so memorable are notably absent.
Feedback
If there’s one consistent impression Unstoppable leaves, it’s that it feels like the foundation for something bigger—almost as if it was built with expansions in mind. The four included villains are fun to play, but their objectives are practically identical in structure. Hades must advance four Titans, Ursula flips four tokens, Scar collects four hyenas, and Maleficent assembles four magical puzzle pieces.
These “four-step” goals make the game easy to learn and keep the pace brisk, but the lack of variety means replay value drops quickly once you’ve tried each villain. It’s approachable and family-friendly, but it’s missing the distinct personalities and asymmetry that make the main Villainous series shine.
For players brand new to Villainous, Unstoppable could serve as a nice stepping stone. It teaches the basics in a digestible way without overwhelming new players with too many rules or card interactions. However, once you’ve played it a few times, it’s hard not to crave the depth, challenge, and variety of the original series.
Verdict
Disney Villainous: Unstoppable succeeds as a light and approachable introduction to the world of Villainous, offering streamlined gameplay that’s perfect for families or those who find the main game intimidating. It captures the spirit of Disney’s villains but simplifies their devious plots a bit too much.
As someone who’s already a fan of the Villainous series, I can appreciate Unstoppable for what it is—a teaching tool for newcomers—but when it comes time to pick a game off the shelf, I’ll be reaching for the original Villainous instead. Unstoppable may be decent fun, but it doesn’t quite live up to the wicked charm of its predecessors.