Fantastic Four Precon Upgrade Guide (Copy)

The Fantastic Four precon is the noncreature spell deck of Magic: The Gathering | Marvel Super Heroes, but it has a fun twist that makes it far more flexible than your typical spellslinger strategy.

Rather than giving the deck one obvious commander, you can choose any member of the Fantastic Four to be your headlining Hero. Each of the four legendary creatures has an activated ability with the same four-color cost, giving all of them the same color identity while allowing each commander to approach noncreature spells in a slightly different way.

For this upgrade, I am putting The Invisible Woman in the command zone and leaning further into her token generation and card-draw strategy. We still want to cast plenty of noncreature spells, but now those spells will help us create an increasingly dangerous battlefield rather than relying entirely on traditional spellslinger payoffs.

The budget for this upgrade was around $60, giving us enough room to add some powerful token support, stronger card-draw engines, and all four of the Paradigm spells from Secrets of Strixhaven.

How to Upgrade Fantastic Four

Fantastic Four already has a strong foundation, but the deck pulls itself in several different directions. There are cards focused on +1/+1 counters, attacking, goad, huge standalone threats, and general noncreature spell synergies.

For this upgrade, we are going to narrow that focus.

The Invisible Woman wants us to cast noncreature spells and turn that activity into a growing token army. Because of that, we are adding more ways to double our token production, draw cards from the creatures we create, and generate repeatable spells without constantly draining our hand.

We are also removing several expensive cards that do not directly support the strategy. Galactus and Silver Surfer may be fantastic flavor inclusions, but they do not help the deck cast more noncreature spells or build around The Invisible Woman.

The upgraded deck should have a simple rhythm: cast spells, draw cards, create tokens, and use those tokens to overwhelm the table.

10 Cards to Cut From Fantastic Four

Collective Effort - Collective Effort is not strong enough for its cost, and the additional cost of tapping creatures becomes increasingly awkward as the game progresses. Late in the game, we want our tokens available to attack or defend rather than tapping them just to improve a removal spell.

Deep Analysis - Deep Analysis is expensive card draw with a flashback cost that is not worth the total investment. Spending six mana and three life to draw four cards across two casts is too inefficient when Commander has much stronger draw options available.

Galactus, Devourer of Worlds - Galactus is an incredibly powerful and flavorful card, but he does not support the noncreature spell strategy at all. He is the kind of card you build an entire deck around rather than something you casually include in a token-focused spellslinger deck.

Silver Surfer, Galactus’ Herald - Silver Surfer has the same issue as Galactus. The two cards feel like they were included as a paired flavor package, but neither one helps The Invisible Woman create tokens or take advantage of noncreature spells.

Into the Time Vortex - Paying five mana to cascade once with no other guaranteed effect feels far too random. At that cost, I would rather cast a more reliable payoff, a powerful token engine, or a tutor that can find exactly what the deck needs.

Mirage Mirror - Mirage Mirror is a perfectly fine card, but I do not think it is worth having to remember it is sitting on the battlefield every turn. Its flexibility can be useful, but it requires constant mana and attention without directly contributing to the deck’s main strategy.

Path of Discovery - There is some +1/+1 counter support in the original deck, but exploring is not the direction I want to take this upgrade. We are trying to benefit from casting noncreature spells and producing tokens, not slowly building creatures through explore triggers.

Taunt from the Rampart - I rarely like goad cards unless goad is one of the deck’s central themes. A single mass-goad effect is unlikely to meaningfully change the direction of the game, and it does not support our spell or token engines.

Willie Lumpkin, Postman - Willie Lumpkin can attack and draw cards, but that is about all he brings to the deck. We can replace him with card-draw effects that work directly with our token strategy and do not require us to successfully attack.

Cleansing Nova - Cleansing Nova is an expensive board wipe that can severely stall our own strategy. Since this upgrade wants to build a large token army, destroying every creature would undo several turns of work. We would rather use more selective removal or protect the battlefield we have created.

10 Cards to Add to Fantastic Four

These upgrades strengthen The Invisible Woman’s token strategy while still supporting the deck’s noncreature spell foundation. We are adding token doublers, better card draw, defensive creatures, and repeatable spells that keep the engine running.

Adrix and Nev, Twincasters - Adrix and Nev double the number of tokens we create, making them one of the most obvious upgrades for this version of the deck. Every token generated by The Invisible Woman or another spell suddenly becomes twice as valuable, allowing the deck to build an enormous battlefield much faster.

Arcades, the Strategist - Arcades gives the deck another excellent card-draw engine while also turning our Walls into legitimate attackers. Instead of sitting back exclusively on defense, those creatures can deal combat damage using their toughness. Several of them effectively become 4/4 attackers while continuing to protect us from opposing creatures.

Human Torch, Johnny Storm - Human Torch rewards us for drawing cards by dealing damage to our opponents. Since this upgrade is adding several new draw engines, Johnny can slowly burn down the entire table without ever needing to enter combat.

The Fantastic Four - I understand why the precon designers wanted each individual member of the team to have a chance in the command zone rather than putting all four characters on a single card. However, The Fantastic Four has already been printed, it cares about noncreature spells, and it fits the deck perfectly. There is no reason not to bring the entire family together.

Echocasting Symposium - Echocasting Symposium gives the deck access to repeatable spell value without requiring us to constantly empty our hand. Free and reusable spells are exactly what a noncreature spell deck wants, especially when every cast can trigger additional token and card-draw effects.

Germination Practicum - Germination Practicum fits perfectly into the token-focused version of the deck. It gives us another repeatable spell that can contribute to the battlefield while continuing to activate our noncreature spell payoffs.

Improvisation Capstone - Improvisation Capstone gives the deck another free spell engine and helps us continue generating value as the game progresses. The Paradigm spells become especially dangerous when each repeated cast contributes to The Invisible Woman’s strategy.

Restoration Seminar - Restoration Seminar rounds out the four Paradigm spells and gives the deck even more recurring spell value. Adding all four helps ensure that we can continue casting noncreature spells without burning through every card in our hand.

Idol of Oblivion - Idol of Oblivion is an excellent source of card draw in any deck that reliably creates tokens. The Invisible Woman should allow us to activate it consistently, turning it into an inexpensive draw engine. Its ability to eventually create a 10/10 Eldrazi token also gives the deck a massive late-game threat that can partially fill the spot left behind by Galactus.

Caretaker’s Talent - Caretaker’s Talent provides card draw whenever we create tokens and becomes even more powerful as we level it up. Its final level gives our creature tokens a significant boost, turning what began as a value engine into a potential game-ending anthem.

Higher-Budget Upgrades for Fantastic Four

The core upgrades already give The Invisible Woman more token support and better card draw, but players willing to spend a little more can push the deck’s token engine much further.

Elspeth, Storm Slayer - Elspeth, Storm Slayer is an awesome token-focused planeswalker and one of the strongest premium additions for this version of Fantastic Four.

Doubling the creature tokens you create makes every noncreature spell significantly more dangerous with The Invisible Woman in the command zone. Elspeth can also create her own tokens and provide additional support for the army you are building, making her both an engine and a legitimate threat.

If Elspeth remains on the battlefield for more than a turn, the number of tokens you generate can quickly become difficult for your opponents to manage.

Token-Doubling Enchantments

Any of the major token-doubling enchantments would also be excellent additions to the deck.

Anointed Procession is one of the most straightforward choices, doubling every token you create without requiring any additional setup. It only doubles tokens rather than counters, but that is perfectly fine for this Invisible Woman build.

Parallel Lives fills essentially the same role, giving the deck another reliable way to double its token production.

Doubling Season is the most expensive and powerful option because it doubles both tokens and counters. The counter-doubling ability can also help your planeswalkers enter with additional loyalty, making it especially dangerous alongside Elspeth, Storm Slayer.

These cards are not required for the deck to function, but adding even one token doubler can dramatically increase its power. With The Invisible Woman, Adrix and Nev, and another doubling effect on the battlefield, a single token can quickly become four.

Gameplay Tips for Fantastic Four After the Upgrades

After the upgrades, Fantastic Four has a very simple game plan: cast spells and create tokens.

You should be playing noncreature spells whenever possible, allowing The Invisible Woman and the rest of the deck’s support pieces to steadily build your battlefield. The more spells you cast, the more tokens you create, and the more resources your card-draw engines can generate.

Try to establish cards like Adrix and Nev, Twincasters or Caretaker’s Talent before casting several spells in a single turn. Adrix and Nev double your token production, while Caretaker’s Talent rewards those tokens with additional cards. Once both are active, even an ordinary spell can contribute a surprising amount of value.

The four Paradigm spells are especially important because they give you repeatable noncreature spells without requiring you to constantly spend cards from your hand. Each free cast can trigger your commander and any other permanents that care about spells, allowing you to keep the engine moving even during longer games.

Arcades, the Strategist gives the deck another path to victory by turning your defensive creatures into real attackers. You do not need to rely entirely on creature tokens when your Walls can suddenly swing for meaningful damage based on their toughness.

Human Torch gives you another way to pressure the table. As you draw cards through Idol of Oblivion, Caretaker’s Talent, Arcades, and your other engines, Johnny can repeatedly deal damage without ever entering combat.

Be careful with traditional board wipes. This version of the deck invests heavily in building a token army, and losing that battlefield can set you back significantly. Hold up protection when possible and avoid creating more tokens than you need when you know an opponent may be preparing to clear the board.

Cast spells, create tokens, draw cards, and let Marvel’s First Family turn every piece of scientific experimentation into an increasingly dangerous army.

Final Thoughts

Fantastic Four is a fun take on the noncreature spell archetype because it does not force every player to build the deck in exactly the same way.

Each member of the Fantastic Four can lead the deck and focus on a different element of its strategy. For this upgrade, The Invisible Woman allows us to combine spellslinger gameplay with token generation and card draw, creating a deck that can build a massive battlefield without abandoning its original noncreature spell identity.

Removing expensive cards like Galactus, Silver Surfer, and Cleansing Nova gives us more room for effects that directly support that game plan. Adrix and Nev double our tokens, Idol of Oblivion and Caretaker’s Talent keep our hand full, and the four Paradigm spells give us free, repeatable ways to trigger our noncreature spell abilities.

The Fantastic Four themselves also deserve a place in the deck. Even though they are not leading it from the command zone, having the entire team represented on one card is both flavorful and mechanically useful.

This upgraded version should be able to consistently cast spells, fill the battlefield with tokens, and draw enough cards to keep the engine running. It may be the noncreature spell deck of the Marvel Super Heroes precons, but once The Invisible Woman gets going, you will have no shortage of creatures ready to finish the game.

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